I just found out about a puzzle game called Yosumin, created by Square Enix. It’s apparently pretty popular online, so the company is porting it to the Nintendo DS.
You might be better off trying it out first, and then if you’re still confused, come back here to read how to play.
Here’s the setup: you get a 9×9 grid filled with different shapes (called yosumin), looking very reminiscent of Bejeweled. But instead of trying to line up similar shapes, you’re trying to find rectangles whose corners are all the same. Once you find one, just click on the corners (actually, you just need to click on two opposite corners), and the whole rectangle will disappear and be replaced by new shapes.
The goal of each stage is to clear a certain amount of each shape. For example, the first stage is just to clear out 5 of each color. So if you clear out a 4×6 rectangle with blue corners, that counts as 24, and you’re done with that color. If you clear out only a 2×2 with yellow corners, you still have 1 left to go.
There are four types of clears (or “keshi”):
- choi-keshi: a rectangle containing 15 or fewer
- yaya-keshi: a rectangle containing between 16 and 30
- sugo-keshi: a rectangle containing more than 30
- yosumin: clearing the entire grid
All of them, except for the choi-keshi, adds some amount back to your timer. In later stages, there will also be a shining “kami-yosumin,” which counts as any color and will add a big amount of time to your timer if you can clear it.
If you’re stuck and you can’t find a rectangle, listen for the voice to say “kocchi, kocchi!” and then scan the grid for a pulsing shape. This is a hint pointing out to you one of the corners for an available triangle. There may also be times, in later stages, where the whole grid will be suddenly replaced.
Another twist is the “deka-yosumin,” which are large versions of the yosumin and take up multiple spaces. You can clear it as normal (even if it’s only partially inside your rectangle), but if you’re using it as a corner, you have to include the whole piece. For smaller rectangles, be aware that you may have to click on the deka-yosumin and two other corners (rather than just clicking on two opposite corners).
One other obstacle in the later game is the “waru-yosumin,” which basically counts as no color, but can still be cleared if it’s inside a rectangle.
On the left side, there’s also a box titled “himitsu,” which is a bonus effect. If you clear four rectangles of the same color consecutively, all yosumin of that color will get replaced with yosumin of a different color. This doesn’t permanently remove the color from the grid though; they can still reappear after you clear other yosumin.
At the end of each level, you’ll see your results: the first row just shows what stage you’re on. The second row is your score based on the cleared yosumin. The next row shows how many seconds you took to clear the stage, and awards you a bonus depending on how fast you did it. The row after that is a stage bonus, and then finally it shows your cumulative score and how many of each color you cleared.
When you’re ready click on the button to go to the next stage. (After you click on it, you’ll have to sit through an ad first, so just wait for the continue button to appear at the bottom.)
The box at the bottom of the game is just tips and other messages, so you can ignore it. There’s also a Menu button on the bottom-left that will pause the game, and you can set your options: the top button returns to the title menu, the next button returns to the game, the next row is the background music volume (none, low, medium, high), and the bottom row is the sound effect volume (none, low, medium, high).
That’s all you need to know - the rest is figuring out how to get a good score! Go ahead and play, and see if you can beat me!
(Note: The first button in the start menu is to Play the game, and the second button tells you how to play.)